Presenting at SIGGRAPH 2013


At SIGGRAPH 2013 I am going to be giving a presentation on how I created my latest film “Cosmic Flower Unfolding”. It was created using a combination of ZBrush, Maya, and After Effects. I used ZBrush exclusively for sculpting, animating, and 3D rendering. I felt that using ZBrush was absolutely essential in order to achieve the look I wanted. Rendering highly detailed objects changing shape in a traditional 3D program would have taken many hours versus a few minutes in ZBrush.


How I created the visual style for “Cosmic Flower Unfolding”

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